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Monday, November 17, 2008

sxe 6.9 hack full working +tutorial (English)



Sxe injected 6.9 hack
1) Copy and paste Core.dll and Core.cfg in the folder as the HL.exe eg C: \ Program Files \ Valve \ Core.dll
2) Open Counter-Strike 1.6 and 1st of all join that sever which is not protected by the sxe injected 6.9 after joing without discoonect this sever JOIn any sxe protected sever .. and Enjoyyyyyyyyy


Download here:
Zshare: click Here to Download

New SXE wall hack 6.9

Instructions:
1st: To The file CS-GPS.dll to stick it on disc C 2nd: To open the loader (by crocodile RR) puts "to load cheats" 3rd: To open the sxe, to enter (approach) the cs. The 4th: To minimize cs and to return to enter, but without closing the cs The 5th: Chita this cheat is not activated by any key PS I RAISED THE FILE SHIT BUT DO NOT SERVE NOT TOCEN! IT (HE, SHE) QE YOU BE THE SAME IN THIS PLACE WHERE THE LOADER PD: clarifies QE THE CHARGER IS USED FOR RR! PD 2: Analyze the DLL DQ ONLY THE CHARGER AND being analyzed.

sxe injected 6.9 hacks

Tutorial

1.send install.reg and sxehack.dll in sXe injected Folder
2. Send Demoplayer.dll and Demoplayer.cfg in Valve
3.open install.reg and sxe injected 6.6
4.open cs 1.6
5.you will get 1 information sXe hack by Endi... Dont press OK
6.Go to play cs enjoy

Downloading Link
http://www.ziddu.com/download/2187159/sXe_hack_6.9GorillazZand_Endi.MINDistortion.rar.html

Thursday, October 9, 2008

Pinning Enemies and Ammunition

Use high-explosive grenades to finish off injured, pinned-down enemies

[cs/equipment/he] Grenades are good for softening up the enemy before a charge. They really come into their own, though, when you're fighting against an enemy at moderate distance who has already taken some damage. If he has nowhere to run, then you can toss a HE grenade right into his lap and there's little he can do about it. It is particularly effective when your target is in a confined area where they cannot move about much. Corner them, pin them down, injure them, and then finish them off with a grenade.

Switch to sidearm when out of ammunition in a firefight

Out of ammunition with your primary weapon? Switch to your sidearm, or, in the worst case, your knife. Practice this; if you know you're about to have an encounter with an enemy around the corner and already have a few rounds left in your primary, switch to your sidearm early so that you don't waste time switching mid-fight. If you get caught reloading, you can still switch to your sidearm (although obviously your reload won't have completed so your primary will still be out of ammo). Be ready to switch to your sidearm at a moment's notice.

Cover and Reload

Cover when reloading

[cs/action/cover1] When you are reloading you are at your most vulnerable. Different weapons take different amounts of time to reload. The shotguns -- the M3 and XM1014 -- have the most rapid reloading mechanism: You can reload them one round at a time, and fire between rounds. As for the rest of the weapons, they must be reloaded one magazine at a time. It's best to take cover when reloading -- don't continue your assault, and avoid enemy contact until you've finished reloading. When reloading, take cover and avoid getting the enemy's attention.

Don't habitually reload after a kill

[cs/action/reload1]Many single player games that are superficially like Counter-Strike encourage players to reload almost instinctually after they score a kill, since the next enemy will be around the corner waiting for them. In Counter-Strike this a bad idea, since your enemies will often travel in groups. Instead, conserve ammunition by only using as much as you need to kill your target, and then wait until a lull in the fighting before reloading. Suppress the urge to immediately reload after every kill. Instead wait until you know there are no enemies nearby.

Smoke and Flash

Use smoke grenades to provide cover when none is available

[cs/action/smoke1] Smoke grenades can help provide cover when you're under sniper fire and won't survive a charge. Note that smoke billows out of the grenade slowly, in a rotating pattern -- so make sure you're on the right side of the smoke if you want to take advantage of its cover. Note that the obscurity goes both ways -- if they can't see you, then you can't see them. Excessive use of smoke grenades is often considered exploitative, since it is sometimes used to malicious reduce frame rates for others. Use smoke for cover -- but quickly, before the smoke fades away and leaves you exposed.

Use flashbang grenades before charging

[cs/equipment/flashbang]Flashbangs are one of the secret weapons of Counter-Strike. Flashbangs blind their opponent, for a period of time that depends on their proximity to the blast. A flashbang at close range, for instance, can leave the victim completely incapacitated for a full ten seconds -- an eternity in close quarters combat. When you know the enemy is lurking around a corner, a flashbang can be a devastating softening up weapon: Throw the flashbang, blind your enemy, and then charge and finish him off. Note that due to their relatively short duration, flashbangs are not very useful unless they are followed up with an immediate charge. Needless to say, take care not to flashbang yourself or your own team.

Moving Around

Take advantage of background noise when being stealthy

[cs/action/splatter2] Running at normal speed makes noise; so does opening moving boxes, and opening grates or vents. Walking instead of running will eliminate the noise you make when moving, but to move or open things you generally must make some amount of noise, potentially giving your position away to the enemy. When you're being stealthy, it's in your best interest to wait until there is ambient noise -- such as gunfire -- to make your move. This way the noise you make is less likely to be noticed among the din. If there's no background noise available, you can make your own -- throw a grenade as a decoy. Take advantage of background firing and grenade explosions to make your move.

Avoid jumping in low gravity (low gravity)

[cs/action/high1]On servers with low gravity, the worst thing you can do is jump. It sends you sailing through the air in a nice, slow arc, making you an easy target. More importantly, though, your firing accuracy is severely reduced when jumping -- most rifles are nearly useless at even short range when in the air. If gravity is low, whatever you do -- don't jump.